package de.koller.nadir.render.texture;

import de.koller.aframe.gl.ATexture;
import de.koller.oceanFramework.gl.util.ParticleTexture;

public class NPlayerTexture extends ATexture implements ATexture.ITextureBuilder {

	@Override
	protected void setUp( TextureParameters tparam ) {
		
	}

	@Override
	public void build( ParticleTexture texture ) {
		
	}
	
}
